Monday, November 24, 2008

Guardian

Guardian
Guardians are the most heavily armored and well drilled soldiers in Hyboria. Capable of withstanding punishment like no other, they also have an array of deadly attacks that deal devastating damage.
There is no more imposing sight in battle than a phalanx of guardians in full plate armor bearing sword and shield or ranked behind an impenetrable wall of pikes.
The guardian is the sturdiest of all the soldiers and their strength lies in their ability to mitigate damage with their heavy armor and shield. They do not use magic but focus on fighting with sword and shield or wielding pole arms capable of sweeping through ranks of enemies. As well as daunting defenses, they are renowned for their devastating charges, capable of ripping through enemy lines and slaughtering their opponents.
Archetype: Soldier
Permitted Races: Aquilonian, Cimmerian
Weapons: One-handed edged, one-handed blunts, polearms, crossbows, and thrown weapons
Armor: Full plate, heavy armor, medium armor, light armor, and shield

Demonologist

Demonologist
The demonologist is the mightiest of sorcerers, wielding the power of hell and earth and capable of conjuring pillars of flame or titanic storms of electricity.
So great is their occult knowledge they can bargain a servant of hell into doing their bidding, a guardian daemon of warped beauty and terrible might.
Demonologists concentrate solely on sorcery and the potency of their spells is unmatched, as capable of eliminating a single enemy in a hellish inferno as destroying enemy lines with forks of lightning. They can sacrifice their own life-force in return for more occult power and they are most potent when they can devote their spell energies solely to attack.
Archetype: Mage
Permitted races: Stygian
Weapons: Daggers, crossbows, and thrown weapons
Armor: Cloth and silk armor

Dark Templar

Dark Templar
Dark Templars combine heavy armor, martial prowess and blood-thirsty magic with an all consuming desire for triumph.
They are warriors who have sold their humanity for unholy might, the power to feed upon the life of their enemies, spells that can reflect enemy attacks and unnatural powers of rejuvenation that have a darker, nightmarish twist to them.
Dark Templars wear heavy battle armor, have the lethal offensive capability of an expert soldier and wield vile sorcery. Their spells can leech life to enable a dark templar to heal themselves or their allies, conjure protective wards and unleash occult energies against enemies around them. They can even sacrifice their own life-force to power their invocations.
Archetype: Soldier
Permitted races: Aquilonian, Cimmerian
Weapons: One-handed edged, one-handed blunts, crossbows, and thrown weapons.
Armor: Heavy armor, medium armor, light armor, and shields

Conqueror

Conqueror
Conquerors are a sword-wielding fusion of heavy armor and battlefield command, rare individuals rising from the ranks of Aquilonian generals and barbarous Cimmerian war-leaders.
The conqueror's martial might is almost unparalleled and they manipulate those fighting around them inspiring allies, demoralizing foes and drawing strength from the fury of battle.
Conquerors are capable soldiers but their ability to augment their allies with battle-cries and inspirational auras, as well as causing disarray and degrading the fighting capability of the enemy make them unmatched masters of the battleground around them. They wield formidable two-handed weapons and can dual-wield for even more offensive power.
Archetype: Soldier
Permitted races: Aquilonian, Cimmerian
Weapons: One-handed blunts, two-handed blunts, one-handed edged, two-handed edged, crossbows, thrown weapons, and dual wielding.
Armor: Heavy armor, medium armor, and light armor.

Bear Shaman

Bear Shaman
The spirit of nature is strong in Cimmeria and has begun to manifest itself amongst the barbarians of the north.
Bear shamans can inherit aspects of the great bear like claws, savage strength or adrenaline surges and use spirit totems that heal and counter-attack enemy blows. They can also gain the power to heal and eventually resurrect fallen companions.
Bear shamans are able to equip the heaviest priest armor (medium) and are the sturdiest of all the priests. Capable of mighty combos with their two-handed weapons, and a complement of druidic enchantments, this makes them fearsome enemies in combat. In common with other priests, they also have many healing powers.
Archetype: Priest
Permitted races: Cimmerian
Weapons: Two-handed blunts, bows, crossbows, and thrown weapons
Armor: Cloth armor, light armor, and medium armor

Barbarian

Barbarian
The barbarian is one of the most dangerous and feared sights on the battlefield. Their combat style focuses on strength, aggression, and relentless assault.
Whether wielding two-handed weapons that sweep through enemy lines or fighting with a weapon in each hand, when the opportunity to deliver that devastating killing blow comes, they are ready.
Wounding barbarians enrages them, making them stronger and more deadly in battle and their varied array of powerful attacks can knock an enemy senseless, immobilize them, or make the very ground shake around them. Like other rogues, they excel at sneaking and the arts of ambushing.
Archetype: Rogue
Permitted Races: Cimmerian, Aquilonian
Weapons: One-handed edged, one-handed blunts, two-handed edged, two-handed blunts, bows, thrown weapons, and dual wielding.
Armor: Cloth armor and light armor

Assassin

Assassin
Assassins are the most lethal killers in Hyboria. Those aspiring to the top of this profession face the most deadly regime of training, discipline, and study, but the ones that survive are executioners supreme.
No other class can deliver blows as deadly as an assassin. Their arsenal of lethal combos is complemented by their ability to slip past enemies unseen.
Assassins can dual wield daggers with lightning speed and can modify their attacks against specific targets, such as unholy attacks against heavily armored foes, or poison attacks versus mana users. Few can stand against an assassin in combat.
Archetype: Rogue
Permitted Races: Aquilonian, Stygian
Weapons: Daggers, crossbows, and dual-wielding
Armor: Cloth armor and silk armor